AI Insights · Timothy · July 2024
Top 5 Hidden Objects Games on Android in Ecuador Q2 2024
Explore the performance of the top 5 hidden objects games on Android in Ecuador during Q2 2024, including downloads, revenue, and weekly active users.
During the second quarter of 2024, the hidden objects games category on Android in Ecuador showcased notable performances. Here's an overview of the top 5 games in this category, based on data from Sensor Tower.
Find the Alien saw a fluctuating trend in downloads, starting with 6.4K in the first week of April and peaking at 9.4K by the end of the month. However, it experienced a decline to 2K in early June before slightly recovering to 3.7K by the end of the quarter. Weekly active users also showed variability, starting at 13.6K and reaching a high of 17.6K in early May, before settling at 9.1K in late June. Revenue for this game was minimal, peaking at $23 in the second week of April.
Find the Alien 2 experienced an upward trend in downloads, beginning with 2.2K in early April and reaching a high of 8.1K by mid-May. The game maintained consistent weekly active users, starting at 49K and peaking at 66.4K in mid-May, ending the quarter with 60.5K. There was no recorded revenue for this game during the quarter.
Hidden Objects - The Journey started strong with 8.6K downloads in the first week of April but saw a decline to 1.1K by early May. The game then rebounded, reaching 5.7K downloads in early June. Active users followed a similar pattern, starting at 19.8K and peaking at 21.1K in early June, before dropping to 14.7K by the end of the quarter. No revenue was recorded for this game.
Find Easy - Hidden Differences had a mixed performance, with downloads peaking at 6.5K in mid-April and then stabilizing around 3.9K to 4.1K towards the end of the quarter. Active users saw a peak of 9.9K in mid-April, maintaining around 9.7K to 9.8K throughout June. The game did not generate any revenue in Q2 2024.
Criminal Case had modest download numbers, starting at 1.1K in early April and peaking at 3.9K mid-month. Weekly active users increased from 7.7K at the start of the quarter to a high of 12.8K by mid-April, before stabilizing around 8.9K in late June. The game recorded a minimal revenue of $30 at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.